Ubisoft ist schwer beschäftigt mit der Verbesserung von For Honor – und im Rahmen dieser Bemühungen wird ab heute Nachmittag Patch 1.03 verfügbar sein. Um 14:00 Uhr werden die Server planmäßig in den Wartungsmodus versetzt, etwa 45 Minuten später ist der Spuk dabei und 1.03 verfügbar.
Dann dürfen wir uns unter anderem über verbessertes Balancing freuen – und über die folgenden Punkte aus dem Patchlog:
V1.03 – Live Update 1 (All platforms):
- All Heroes: Simultaneous Guard Break attempts will push back both players. Subsequent simultaneous Guard Break attempts will not connect.
- Warlord: Full Block Stance was not intended to be a reactive tool to replace all other defense methods. The Full Block stance has been delayed from instantaneous activation to a 200ms delay after the input. This will also fix some replication bugs.
- Valkyrie: Shield Tackle Full Block property was not intended to be a reactive tool to replace all other defense methods. The Shield Tackle Full Block property has been delayed from instantaneous on activation to a 200ms delay after the input. This will also fix some replication bugs.
- Conqueror: To fix some replication bugs, the Heavy Attack Interrupt Block animation has been delayed from immediate to a 100ms delay after the input.
- Kensei: Fixed a bug that caused Unblockable Top Heavy to cancel back into itself. This was never intended to work like that.
- Shugoki: Fixed a bug on Charged Heavy Attack hitting twice and being un-parry able when releasing lock during the attack. This was never intended to work like that.
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