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Gears of War 4 – April-Update steht in den Startlöchern

Wie uns die Mannen von The Coalition jetzt wissen lassen, steht die Veröffentlichung des April-Updates zu Gears of War 4 unmittelbar bevor. Zwar konnte man noch keinen konkreten Termin nennen, dafür aber das Patchlog – und das liest sich durchaus spannend.

CORE

Gameplay Changes

  • Weapon respawn time increased to 60 seconds (was 30s)
  • Vault stun time increased by 15%
  • Yank stun time increased by 25%

Gnasher Changes

  • Close range damage falls off 25% faster
  • Active reload effect time decreased to 5 seconds (was 8s)
  • Active reload cooldown time increased to 11 second (was 8s)

Lancer Changes

  • Lancer damage increased by 5%
  • Headshot damage decreased by 10%
  • Magazine size decreased to 40 (was 50)
  • Total ammo capacity reduced to 400 (was 500)

Hammerburst Changes

  • Damage increased by 8%
  • Headshot damage increased by 3%
  • Stopping power increased per bullet by 33%
  • Close range stopping power modifier decreased by 60%
  • Medium range stopping power modifier increased by 7%
  • Long range stopping power modifier increased by 400%
  • Weapon recoil per shot decreased by 25%
  • Magazine size increased to 27 from 21

Buzzkill changes

  • Magazine increased to 15 (was 10)

Retro Lancer changes

  • Damage decreased by 5%

COMPETITIVE

Gameplay Changes

  • Respawn time for secondary weapons changed to 90 seconds (was 60s) – weapons affected: Enforcer, Hammerburst, Markza Mk1, Boltok, Retro Lancer, Overkill
  • Vault stun time increased by 15%
  • Yank stun time increased by 25%

Gnasher changes

  • Short range damage reduced by 3%
  • Medium range damage multiplier increased to 15% (was 12.5%)
  • Long range damage multiplier increased to 7.5% (was 5%)
  • Active reload effect time decreased 5 seconds (was 8s)
  • Active reload cooldown time increased to 11 second ( was 8s)

Lancer changes

  • Magazine size decreased to 40 (was 50)
  • Total ammo capacity reduced to 400 (was 500)

Hammerburst changes

  • Headshot damage increased by 3%
  • Stopping power increased per bullet by 33%
  • Point-blank Range stopping power modifier decreased by 60%
  • Medium Range stopping power modifier increased by 7%
  • Long range stopping power modifier increased by 400%
  • Magazine size increased to 27 (was 21)

Boltok changes

  • Active Reload rate of fire bonus decreased to 125% (was 200%)

Retro Lancer changes

  • Damage decreased by 9%

Markza changes

  • Headshots no longer kill DBNO targets in execution rules

Es wurde also wieder einmal am Balancing geschraubt. Potentiell verändert sich das Gameplay also signifikant und wir dürfen uns auf ein wenig Frische vorbereiten.

Quelle

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Gamewarez

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