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Halo Wars 2 – Dickes Update erschienen

So mancher Spieler wird es gestern bereits mitbekommen haben: Die Xbox One hat ordentlich gerödelt, um ein wirklich großes Update für Halo Wars 2 herunterzuladen. Das März-Update hat viele Probleme in Angriff genommen und liefert uns ein deutlich fehlerfreieres Erlebnis, wie das Patchlog belegt:

Crashes / Errors / Performance

  • Fixed a crash that occurred in Skirmish against AI opponents
  • Fixed some error handling with Xbox live service messages
  • Fixed a crash that can occur in a LASO play through
  • Fixed a hardlock that could occur when loading into “Lights Out”
  • Fixed a desync that could be hit in Firefight
  • Fixed a crash that could occur while watching the prologue cinematic
  • Fixed a crash that could occur while a user signs out while loading into a certain game mode
  • Fixed a crash that could occur when transporting newly deployed units
  • Fixed an Win 10 specific issue with the game hanging sometimes when restarting a mission
  • Fixed some suspend/idle issues that caused infinite loads
  • Fixed some Intel Iris Graphics 520 issues that could cause a crash
  • Improved performance when running on various Intel integrated GPUs
  • Fixed some improper localization strings in controller layout while playing the Basic Tutorial
  • Fixed an issue that could cause a crash when a Wolverine is destroyed by a Lightbridge toggling off while it was on it
  • Improved stability by fixing a large variety of one-off crashes
  • Fixed some performance hitches in Campaign that were caused by scripted events triggering


  • Fixed an issue where players were sometimes able to quickly assign one Leader Power point to two different Leader Powers
  • AI now garrisons a bit more often in Legendary when low on health
  • Nightingale Smoke bombs now stop Turrets shooting outside of the smoke, identical to how units behave
  • Damage against Bases show as soon as it happens
  • Fixed an issue with Hornets sometimes not responding to Banished unit attacks
  • Fixed an issue with pressing the ‘Q’ key twice did not select all units, if there were no units on the screen
  • Fixed an issue with Challenges sometimes not progressing in Solo/Team War or Team Objective Playlists
  • Fixed Shift-Right-clicking to set multiple waypoints not working in some cases
  • Fixed an issue with AI ignoring Sentinel recaptured Control Points
  • Fixed some units getting stuck on the campaign mission “The Halo”
  • Fixed a bug where the enemy AI retreats too often on Normal
  • Fixed an issue where the AI would sometimes kill its own units by toggling a Lightbridge
  • Fixed an issue with units doing no damage in a specific scenario
  • Fixed an issue with “Departures” video being unlocked after completing “The Halo”
  • Fixed a bug with “Just the Facts” and “The full story” achievements not triggering properly
  • Fixed an issue where players would get their Favorite Leader instead of the one picked
  • Various unit animation fixes
  • Added three new achievements unique to the upcoming “Kinsano” leader DLC


  • Fixed some text truncation that could occur in some Campaign missions
  • Fixed some text in a few Phoenix logs
  • Fixed some UI callouts for failed objectives in a previously played mission showing in a different mission


  • Fixed some cases of audio corruption when multiple sound effects were played at the same time
  • Fixed an issue with vehicle engine audio stuttering when on the edge of battle
  • Fixed an issue with clipping/corruption occurring in higher waves of Blitz Firefight

Design & Balance Changes: Note: Balance changes affect units in standard and Blitz multiplayer modes unless otherwise noted.


  • Shipmaster’s Scout mines cannot be dropped on buildings anymore
  • The Banished Cleansing Beam speed slightly reduced
  • ODSTs cost increased from 600 to 800, HP slightly decreased


  • Adjusted the Supply income curve to give less of a bonus income on the first few Supply Pads/Warehouses, but less limiting as player’s build additional pads.


  • Sgt. Forge: Removed the discount on Supply Pads and Reactors in the “Rolling Economy” leader power
  • Sgt. Forge: Accelerated Assembly and Lotus mines swapped places


Jump Pack Brutes

  • Increased HP
  • Incased basic DPS
  • Slight increase to move speed


  • Significant increase to HP
  • Significant increase to fire damage dealt to basic infantry units
  • Move speed slightly increased
  • Cost reduced from 80/50 to 80/40
  • Reduced pre-attack and post-attack cooldown to improve responsiveness

Suicide Grunts (NOT Blitz Suicide Grunts)

  • Increased HP
  • Base damage decreased
  • Base AOE range increased
  • Move speed slightly increased
  • Charge distance increased
  • Charge speed decreased
  • Cost reduced from 100/25 to 100/20

Elite Rangers

  • Significantly increased HP
  • Armor type changed to be more resistant to small arms fire from Marine & Grunt squads
  • Cost reworked from 80/110 to 125/90
  • DPS increased


  • Cost reduced from 220/15 to 200/12


  • Cost reduced from 265/20 to 230/15


  • Cost reduced from 280/20 to 245/15


  • Cost reduced from 150/200 to 160/160
  • DPS reduced


  • Cost reduced from 120/150 to 120/120
  • DPS reduced


  • HP significantly increased
  • Shields significantly increased
  • Build time reduced
  • Cost changed from 550/40 to 525/70
  • Plasma Cannon DPS increased
  • Plasma Mortar DPS increased
  • Plasma Mortar Fire rate increased
  • Y ability initial damage increased significantly
  • Incoming healing reduced


  • HP increased
  • Cost changed from 650/50 to 600/90
  • Machinegun DPS increased
  • Cannon DPS increased
  • Cannon AOE size decreased
  • Canister shell DPS increased
  • Canister shell AOE size increased
  • Incoming healing reduced


  • HP increased
  • Machinegun DPS increased
  • Missile pod DPS increased
  • Cannon DPS increased
  • Missile Barrage ability damage increased


  • Grunt squad build time reduced
  • Overall DPS increased for basic and mine-upgrade squads
  • Overall DPS increased for pack brother upgrade squads


  • Grenade DPS decreased significantly
  • Grenade large AOE size reduced

Anders’ Sentinels

  • Move speed decreased
  • No longer has a huge damage bonus vs. buildings
  • General DPS decreased
  • Lockdown Bolt damage decreased significantly


  • Banshee Plasma Torpedo damage reduced


  • Basic DPS slightly reduced
  • Line of sight range reduced
  • Weapon range reduced

Base Turrets

  • UNSC and Banished upgraded turrets DPS increased
  • Banished turrets HP increased
  • UNSC turrets build time reduced
  • Banished turret build time reduced


  • UNSC and Banished HQ HP increased to a constant, high HP amount across all tech tiers


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