Auch Injustice 2 darf sich wieder über ein neues Update freuen – ab sofort steht der Patch 1.19 als Download zur Verfügung. Neben einigen allgemeinen Bugfixes gibt es dabei auch eine ganze Reihe von Balancing-Anpassungen bei den verschiedenen Kämpfern. Details könnt Ihr dem folgenden Changelog entnehmen:
General Gameplay Adjustments
- Move list corrections and improvements to AI logic
- Fixed an issue with progress tracking on page 3 of Legendary Multiverses
- Made UI Improvements to Infinite Transforms
- Inventory advanced gear filter can now sort up to level 30
- Fixed an issue that was causing some players loot drops to favor Black Manta or Hellboy gear over other characters
- The missing level 30 Augments which increase Defense are now available (Tank, Steamroller, Juggernaut)
- Gear earned in Story Mode can now be regenerated past level 20 up to level 30
- Changed Level 30 Base Health of Cyborg, Supergirl, Starfire, and Enchantress to 1175 (from 1100)
- Fixed some Text & Grammar issues in Learn Mode
- Adjusted the conditions for the finals tasks in Advanced Blocking Tutorial and Corner Combo Tutorial to be more consistent
- Character Tutorials will no longer sometimes award rewards when they are skipped
- Fixed a soft lock that could occur after disconnecting a controller during a character tutorial demo and then skipping the lesson after reconnecting the controller
Stage Specific Adjustments
- Fixed some Background Interactions being throw immune during their recovery frames
Character Specific Adjustments
- Atom – Fixed a rare bug where Making Matter Gear Ability could leave a lingering visual
- Atom – When Atom’s Legendary is equipped there is now a button prompt for interacts that he can use
- Batman – Fixed bug that could cause Mechanical Bats to appear during the victory screen
- Black Adam – Lightning Strike MeterBurn base damage is now 15.4 (from 19.3) and it is no longer throw immune
- Black Adam – The 2nd and 3rd hit of Lightning Strike MeterBurn will no longer hit airborne opponents outside of juggles
- Black Adam – Fixed a rare bug that could prevent the opponent from getting a first hit bonus while Orbs of Seth Character Power is active
- Black Manta – Slightly reduced backdash distance
- Black Manta – Speared And Seared (Supermove) now does 36.7 base damage (down from 40.1)
- Captain Cold – Cold Blast MeterBurn recovery 10 frames faster, has 5 less frames of block stun, and causes a bigger reaction on hit
- Captain Cold – Ice-Solated (Away + Medium, Hard) now hits mid and had its hit region adjusted
- Captain Cold – Prison Break (Away + Medium, Hard, Medium) has 2 more active frames, 9 less recovery, is +4 on block (up from +2) and had its hit region adjusted
- Captain Cold – Legendary Augment „Cyclotron Charge“ recharge rate is now affected by Flash’s character power
- Deadshot – Wrist Cannon, Trick Shot, Bullet Barrage, and Low Wrist Cannon Gear Ability have 5 less recovery frames while character power is active
- Dr Fate – Displacer Orb Meter Burn duration is now 180 frames (down from 240)
- Dr Fate – Amon Ra Blast now does 6 base damage (down from 7)
- Dr Fate – Apophis Blast now does 8 base damage (down from 9)
- Dr Fate – Fixed bug that caused the 4 piece set bonus for “Fate Reborn” and “The Finery of Order” healing amounts to be larger than intended
- Firestorm – Adjusted hit region of Short Burst (Down + Light)
- Firestorm – Atomic Burst MeterBurn has 5 less frames of block stun and slightly increased damage scaling
- Firestorm – Molten Trap has 5 less hit advantage, 5 less block stun, and 3 more recovery frames on miss
- Firestorm – Molten Trap Meter Burn has 13 less hit advantage, and 5 more recovery frames on miss
- Firestorm – Fusion Charge has 3 more recovery frames on block and no longer shakes the camera upon landing
- Gorilla Grodd – Reduced length of jump forward, backward, & up by 2 frames
- Gorilla Grodd – Slightly increased initial step forward and step backward speed
- Gorilla Grodd – Stampede Cancel now has a more distinct animation and recovers 2 frames faster
- Hellboy – Slightly reduced hit region of Up Devil’s Revolver
- Joker – While Character Power is active Joker takes reduced hit damage and greatly reduced block damage relative to the HA level
- Red Hood – Slightly adjusted Hit Region of Quick Strike (Down + Light)
- Scarecrow – Fixed bug that could cause Terror Charge Gear Ability to have lingering visual effects when interrupted
- Starfire – No longer throw immune during some of the recovery frames of Starbolt MeterBurn
- TMNT – Practice mode AI Reversal and Wakeup Attack order is now consistent with other characters
- TMNT – (Air) Shellicopter MB can now be performed while (Air) Shellicopter and Shell Slide Gear Abilities are equipped on the same loadout
- TMNT (Donatello) – Bo-llistic MeterBurn Gear Ability can no longer be clashed
- TMNT (Leonardo) – Michelangelo’s Turtle Power assist can no longer be parried by high projectile parries
- TMNT (Leonardo) – Fixed bug preventing Michelangelo’s and Raphael’s Turtle Power assist from being performed by holding forward or back when Donatello’s Turtle Power assist is on cooldown
- TMNT (Michelangelo) – COWABUNGA Character Power attack can now be parried by low parries