Prügelnde Superhelden sind sicherlich eine tolle Sache, im Falle von Injustice 2 geht das aber nicht so ganz ohne Bugs vonstatten. Aus diesem Grund haben die Mannen von NetherRealm Games jetzt das neue Juni-Update veröffentlicht, das Patchlog dazu sieht wie folgt aus:
General Gameplay fixes
- General stability improvements
- Many move list corrections
- Added more descriptive connection error messages and improved detection
- Fixed audio issues related to moves being interrupted
- Improved AI logic for multiverse opponents & for player AI loadouts
- Corrected an issue which could cause specific Jump Attacks to not have recovery when a miss occurred
- Corrected an issue that could cause a character to jump in the opposite direction if the jump was inputted on the same frame as an opponent teleporting to the opposite side
- Gear Loadouts are now displayed in the loading screen for online matches
- The level requirement on Gear will now be displayed as red if the user has not met the level requirement to equip it
- Added an indicator to opponent info in online match making screens which will display if the opponent is using a Wi-Fi connection instead of a Wired connection
- The cursor now starts on Return tab instead of Leave Guild in the edit / view Guild information popup
- Added ability to view Set Bonuses in the customize character summary page
- Fixed an issue related to the projected win percentage not being accurate for online ranked and player matches
- Fixed an issue which could cause players to not receive the proper rewards upon reaching levels 5/10/15/20
- The Guild tab will now flash in the main menu to indicate if awards are available to be claimed
- Corrected an issue that could cause the camera to behave unexpectedly if there was an error when an arena transition happened
- Multiverse opponents and player AI loadout characters will now use sidekick and assist attacks
- Fixed an issue in some Multiverse events that allowed for Sidekick and Assist Attack meter to be depleted without the attack occurring
- Fixed a bug which was causing the stat scaling on a few Rare quality items which were rolling a lot higher than intended
- Mr. Freeze premier skin now has a helmet
- Bronze Mother Boxes now cost 5000 Credits & Silver Mother Boxes now cost 10000 Credits
Stage Specific Fixes
- Batcave – Hanging hook Environmental Interaction now has a cooldown after being used
- Batcave – fixed a bug that allowed hanging hook Environmental Interaction to knock enemies slightly outside of the arena boundary
- Brainiac Ship – fixed a bug causing a character to face the wrong way when using the data canister bomb Environmental Interaction under certain circumstances
- Metropolis – fixed bug causing punching bag visuals to linger after being interrupted while using this Environmental Interaction
- Slaughter Swamp – reduced the range in which the truck Environmental Interaction can be used
Character Specific Fixes
- Black Adam – the Gear Ability Soul of Shazam now increases damage on initial hit of SHAZAM!!! (Flip Stance + Meter Burn)
- Black Adam – the Gear Ability Seth Strike can now be done as a wakeup, reversal, and be 2in1 cancelled into
- Bane – Mercenary’s Elbow when meter-burned will no longer do unscaled damage (this change only applies when not in Competitive/Tournament Mode)
- Bane – fixed a bug which prevented his forward and backward throw to not reward a first hit bonus
- Bane – while in level3 Venom, Shattering Cross (Towards + Medium) will no longer lose its armor breaking property when cancelled into Fist Slam (Down)
- Brainiac – slightly adjusted hit regions on Panic In The Sky (Towards + Medium, Down + Light, Hard)
- Cyborg – fixed a bug which could cause the HUD UI for his character power to display the wrong icon
- Darkseid – the character power Parademons will no longer sometimes immediately attack if the character power button is still held down
- Darkseid – fixed a bug where Low Burn (Down + Hard) could remain active with no visual effect if he was hit during a specific frame
- Darkseid – fixed bug causing Charging Parademon to attack in the wrong direction under certain circumstances
- Deadshot – Fixed bug causing opponent to gain meter when killed by Wrist Cannon while Poison Ammo is active
- Flash – the visual effects for Gear Ability Sonic Bolt will no longer disappear if Flash was hit during the recovery frames
- Green Arrow – fixed a bug preventing Canary’s Kiss (Towards + Hard) from receiving a damage boost when meter-burned or performed as a bounce cancel
- Joker – reduced the block stun on Chattering Teeth by 5 to prevent an inescapable block trap against most characters
- Poison Ivy – fixed a bug where Bed of Thorns visual effects could linger when the move was not active
- Scarecrow – fixed a bug which caused his wakeup attacks to have no invincibility frames (affects Fear Toxin & Traumatize)
- Wonder Woman – The Gear ability Amalthea’s Protection no longer loses armor when meter-burned.
- Wonder Woman – fixed a bug causing Upward Amalthea Bash when done as a wakeup to lose invulnerability before the activate frame