Und es geht weiter mit den Updates für die Xbox One X: Auch der Superheldenprügler Injustice 2 wurde jetzt mit einem Verbesserungspaket für die neue Microsoft-Konsole ausgestattet. Die Bugfixes, die darin enthalten sind, sollen auf der PS4 in Kürze nachgereicht werden. Auf, auf zum Patchlog:
General Gameplay fixes
- Patch is live on Xbox will arrive on PS4 early next week.
- General and Online stability improvements
- Added support for Xbox One X (including improved shadow quality, enhanced motion blur, better depth of field, overall higher quality post-processing, increased character detail, higher resolution, and HDR support)
- Improved rewards for completing Guild Multiverse Tiers
- Various Movelist corrections and improvements to AI logic
- Legendary Multiverse Portals are now available for Captain Cold, Cyborg, Dr. Fate, Firestorm, Green Arrow, Poison Ivy, and Robin
- Fixed some Credits / Mother Box / Multiverse exploits
- The Meta Challenge „Don’t spend any meter during the match“ is no longer affected by an opponent’s meter draining attacks
- Multiverse Sidekicks now have a 3 ⅔ second cooldown (was 7 seconds)
- Fixed many instances of the indicator incorrectly displaying „Counter“ instead of „Punish“
- Fixed a bug which was causing Down + Medium attacks to not be invulnerable to High Attacks during some of their recovery frames when continuing to hold Down
- Background Bounce Environmental Interactions are now more consistent for all character regardless of facing and stance
- Fixed an issue with Alternate Controls that allowed some special moves to be executed with shortcuts during pre-jump frames while Input Shortcuts option was turned off
- Acrobat & Gadget Character’s Bomb Environmental Interactions now Jump/Plant the bombs 6 frames faster, have 14 fewer startup frames, hit mid (was unblockable), and the Jumps travel a shorter distance
- New Nth Metal shaders are available for some characters.
Stage Specific Fixes
- Arkham Asylum – Bench Throw Environmental Interaction now hits mid (was unblockable), and does 15 base damage (up from 10)
- Atlantis – Big Globe Throw & Globe Cluster Throw Environmental Interaction now hit overhead (was unblockable), and do 15 base damage (up from 10)
- Atlantis – Aquarium Bomb Environmental Interaction now hits mid (was unblockable), and does 15 base damage (up from 10)
- Brainiac’s Ship – Drone Throw Environmental Interaction now hits overhead (was unblockable), and does 15 base damage (up from 10)
- Fortress of Solitude – Ice Wall Punch Environmental Interaction now hits overhead (was unblockable), and does 15 base damage (up from 10)
- Gorilla City – Dinosaur Skull Throw Environmental Interaction & Kudu Slam Environmental Interaction now hit overhead (was unblockable), and do 15 base damage (up from 10)
- Gotham City – Anubis Statue Slam Environmental Interaction now hits overhead (was unblockable), and does 15 base damage (up from 10)
- Joker’s Playground – Fortune Teller throw Environmental Interaction now hits overhead (was unblockable), and does 15 base damage (up from 10)
- Joker’s Playground – Barrel Throw & Barrel Roll Environmental Interactions now hit mid (was unblockable), and do 15 base damage (up from 10)
- Kahndaq – Gargoyle Throw Environmental Interaction now hits mid (was unblockable), and does 15 base damage (from 10%)
- Kahndaq – Tablet Slam Environmental Interaction now hits overhead (was unblockable), and does 15 base damage (from 10%)
- Kahndaq – Pyramid Punch Environmental Interaction starts up 4 frames slower, had its hit region adjusted and can no longer hit opponents in the air
- Metropolis – Hitting opponent with the Diving Helmet Environmental Interaction causes a different reaction
- Metropolis – Fixed visual issue with some super moves showing floating kegs during their cinematics
- Red Sun Prison – Hanging Core Swing Environmental Interaction hit reaction has been changed, is now mid (was unblockable), and recovers faster