Prey wird bekanntlich übermorgen in den Handel kommen – und darauf warten schon viele Spieler. Zwischenzeitlich hat Bethesda noch einmal letzte Arbeiten und Korrekturen durchgeführt und einen „Day One“-Patch veröffentlicht. Das Patchlog hierzu sieht wie folgt aus:
Enemies:
-Phantom corpses will now have proper names if they were NPCs that were turned into phantoms
-Crstoids and cystoid nests now react appropriately to fast-moving objects
-Explosive containers will now explode when thrown at technopaths
-Nightmare will no longer camp objects the player has turned into in front of it
-Operators can no longer occasionally shoot through walls
-AI adjusts for difficulty level more efficiently
-Multiple telepaths in an area no longer chain attacks on the player
Weapons:
-Touching placed grenades while mimicked will no longer cause them to explode
-Boltcaster can no longer cause zero-damage critical hits
-Nullwave Transmitter now works on Apex tendrils
Game:
-Hacking mini game will now properly display what object is being hacked in the UI
-Players can now split stacks when looking at container inventories
-Various fixes to behaviours when player mimics an operator
-Localised versions of the game now support switching VO to English
-Killing Mikhail with the Q-Beam now only counts as one human killed
-Quickload loads the most recent save of any type, not just auto-save
-Addressed several framerate bugs
-Addressed several save/load bugs
-Several crash fixes
-Various mission and objective marker fixes
-Various localised text and audio fixes
-Various SFX fixes
-Various VFX fixes
Das Update wiegt 1,3GB und ist somit noch eines der weniger aufdringlichen Launchpakete.
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