Es ist ja fast eine unendliche Geschichte: Dark Souls 3 wird nach wie vor mit Updates und Patches versorgt. Derzeit dürfen wir uns auf die baldige Veröffentlichung von Patch 1.13 vorbereiten. Und das Patchlog dazu sieht wie folgt aus:
- Addition of the arena „Round Plaza“ to the Undead Match
- Fixed a bug where players could invade hosts during a boss fight
- Fixed a bug where disabled items could be used
- Fixed a bug where „Spear of the Church“ would be summoned outside the boss battle area
- Fixed a bug where red phantoms could be summoned after the appearance of a „Darkmoon Blade“ or „Blue Sentinel“
- Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons
- Up to a total of two „Darkmoon Blades“ or „Blue Sentinels“ can now be summoned during online multiplayer
- When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)
- Increased the level range at which „Darkmoon Blades“ and „Blue Sentinels“ can be matched (details available below)
- Increased drop rate of „Seed of a Giant Tree“, reduced the number that can be carried and greatly reduced the duration of its effect
- Fixed an issue where some weapon skill animations could be used with other weapons
- It is now easier to be interrupted when using most weapon skills
- Reduced the absorption bonus during the latter half of „Perseverance“ weapon skill
- Increased tracking on attack animations for „Pike“ category weapons
- Increased stamina damage dealt by „Fist“ category weapons
- Added a small window where damage taken is increased after initiating a parry with „Fist“ and „Claw“ category weapons
- Reduced damage of „Gargoyle Flame Spear“ and „Dragonslayer Spear“
- Increased poise effect with „Lothric Knight Long Spear“
- Added Faith scaling to „Sunlight Straight Sword“ and „Yorshka’s Spear“, and reduced Strength and Dexterity scaling accordingly
- Reduced critical damage of „Crow Quills“
- All attacks from „Rose of Ariandel“ can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise
- Fixed a bug where the second L1(LB) combo attack when two-handing „Onikiri and Ubadachi“ was not dealing thrust damage
- Fixed a bug where bleed effect for „Pontiff Knight Great Scythe“ wasn’t displaying in the menus
- Fixed a bug where weapon skill „Quake“ of „Quakestone Hammer“ would deal more damage than intended to „Spear of the Church“
- Reduced damage of „Dark“, „Fire“ and „Raw“ infusions for „Lothric Knight Greatsword“
- Reduced damage of „Dark“ and „Fire“ infusions for „Murky Hand Scythe“ and „Dragonslayer’s Axe“
- Increased the charge rate for effects that trigger on continuous attacks (e.g. „Pontiff’s Right Eye“, „Old Wolf Curved Sword“, „Carthus Beacon“)
- Re-adjusted damage and scaling for „Simple“, „Crystal“, „Fire“, „Chaos“, „Lightning“, „Dark“, „Deep“, „Blessed“ weapon infusions that were changed in Regulation Version 1.32
- Increased stamina consumption of the sorceries „Magic Shield“ and „Great Magic Shield“
- Increased FP consumption of the sorcery „Great Magic Shield“
- Increased FP and stamina consumption, and reduced duration of the sorcery „Hidden Body“
- Reduced stamina consuption and increased duration of the miracles „Great Magic Barrier“ and „Vow of Silence“
- Reduced FP consumption of the miracle „Great Magic Barrier“
- Fixed a bug where the amount of healing received from the miracle „Lifehunt Scythe“ would always be dependant on the Faith value of the weapon equipped in the right hand slot
- Reduced the effectiveness of „Carthus Bloodring“
- Reduced the absorption penalty when wearing „Prisoner’s Chain“
- Fixed other various issues
Wieder einmal hat man das Spiel ein wenig fehlerfreier gestalten können, der letzte Patch wird aber auch 1.13 nicht gewesen sein.
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