Auch beim Superheldenprügler Injustice 2 ist mal wieder etwas los: Im Laufe des heutigen Tages erscheint das Dezember-Update, das sich in erster Linie dem Balancing und Bugfixing widmet. Das Patchlog hält dazu folgende Infos bereit:
General Gameplay fixes
- General stability and Online stability improvements
- Move list corrections and improvements to AI logic
- Legendary Multiverse Portals are now available for Gorilla Grodd, Green Lantern, Joker, & Superman
Stage Specific Fixes
- Atlantis – Fixed a bug where someone slamming a statue while the other player jumped off it with specific timing could cause it to be able to slammed again after being destroyed
- Batcave – Fixed bug where the camera could lose focus on the characters after remaining idle for an extended period of time
Character Specific Fixes
- Atrocitus – Hate Pounce now correctly gets the damage increase granted by Legendary augment “Feline Fury”
- Black Canary – Fixed a bug where the opponent would not be grounded after hitting a Canary Drop MeterBurn when the opponent was not facing her
- Blue Beetle – Fixed issue with several Gear Abilities not being active when equipped in conjunction with his Legendary Accessory “The Reach’s Finest Battle Scarab”
- Brainiac – Fixed a bug where Cybernetic Charge was always keeping opponents on the same side, which could prevent it from being able to be jumped over or slide under
- Captain Cold – adjusted the input window of Character Power special attacks and they require a more precise input
- Captain Cold – Big Freeze MeterBurn will no longer linger it’s visual FX after hitting Hellboy while he has Broom’s Rosary active
- Captain Cold – Fixed a bug with Len’s Thermal Motion Negating Gun Legendary item that would cause meter to drain faster than normal if the character power button was repeatedly pressed
- Captain Cold – Fixed a bug that could prevent Captain Cold from reaching level 3 charge multiple times in a row when Len’s Thermal Motion Negating Gun Legendary item is equipped
- Cyborg – Round win animations now use the Dark Matter effects if his Legendary is equipped
- Cyborg – Practice mode option Character Power Quick Cooldown now works correctly even if the Mother Box attack misses
- Firestorm – Fixed sound effect not stopping when Firestorm dash cancels Heat Wave (Away + Hard)
- Green Arrow – Fixed a rare bug which could cause one of the arrows in Sky Alert MeterBurn to visually be missing when done twice in rapid succession
- Green Lantern – “Street Sweeper” Gear Augment now has audio on the last volley of bullets
- Hellboy – Fixed several attacks causing incorrect reactions when hitting Hellboy while he has Broom’s Rosary active
- Hellboy – Fixed issues where opponent’s parries could sometimes cause an incorrect animation to play on Hellboy while he has Broom’s Rosary active
- Hellboy – Visual effects from Broom’s Rosary will no longer sometimes linger after practice reset
- Hellboy – Vasilisa’s Gift MeterBurn Gear Ability will no longer sometimes cause an opponent to move to an incorrect location when hitting them out of a dash
- Hellboy – “Holy Hand Grenade” Gear Augment will no longer leave a lingering FX when a transition occurs
- Hellboy – “Lucky Horseshoe” Gear Augment now can only activate after hitting an opponent with a 7 or more hit combo, as the text description says
- Hellboy – “Lucky Horseshoe” Gear Augment no longer activates in practice mode
- Poison Ivy – “Acidic Bile” Gear Augment now applies to Burrow
- Sub-Zero – Fixed as issue where an opponent’s weapon could switch hands at an unexpected time when hit by Ground Freeze MeterBurn gear ability
- Superman – Fixed an issue with opponent’s head tracking being temporarily incorrect after being hit by Air Heat Vision